

From animations to more complex cycles, more dialogue and added interactions with the environment. The rest really is polish, and learning from what other developers have done to mask AI actor behaviors. So how should GSC deploy their legendary AI systems for STALKER 2? We ll, since they are building on a new engine for sure (rumor has it this will be the Unreal Engine 4) we can assume that performance and CPU utilization will be better. Current versions of the popular (and awesome) Call of Chernobyl mod, coupled with the DoctorX Dynamic Fa ction Relations and Living Zone are so far ahead of almost all other Open World game s in terms of simulation that it stopped being funny five years ago. Another problem was its sheer complexity and ambition – at one point in development the AI had the ability to team up and start finishing main quests before the player, completing the game without any player interaction.

A-Life also was not multi-threaded and as one might guess…simulating a thousand humans or animals at the same time is quite the challenge and can cause stutter even on modern CPUs. There is no shortage of AI fails, and I mean ones that just should n’ t happen and show that, as incredible as GSC’s work was, it lack s polish. It can be downright peerless one second and descend into utter lunacy or nonsense the next. Truth is stability and bugs were the biggest issue with STALKER’s A-Life system. Employing overwatch, covering fire, suppression and being able to handle dynamic situations with more than three opposing factions, mutants and all ! And in actual combat? Considering the number of possible permutations and enemy types, the AI was really competent in most cases. Mutants and animals would drag bodies to eat, humans would loot for more advanced weapons and use the correct one for each enemy type, and heal friends or execute enemies. Clear Sky and Call of Pripyat only improved on the system, adding feature s such as Faction Wars and NPCs hunting for monsters and creating encampments. It allowed for NPCs to wander around the game world, doing their own thing and engaging in combat without needing the player beside them. It is one of its most outstanding (and troubled) features of the game and is unmatched to this day, 11 years later. This is the name of STALKER’s dynamic AI simulation system.

In today’s article we outline some of our top wishes for the recently re-announced STALKER 2 Improve A-Life! Combining an open world survival horror FPS with light RPG and tactical elements in a single, coherent package is unique in the gaming sphere and despite its numerous imperfections it is one of the most beloved PC game franchises of all time.

Tweet The STALKER franchise is one of a kind.
